Standalone Band Listener Sample

Showcasing how you can use the AudioBandListener without the RhythmEngine setup and even without typing any line of code at all!

Audio Reactive Visuals Showcase
Standalone Band Listener Scene

Rhythm Engine provides several ready to use components for codeless audio spectrum reactive visuals. They all require an AudioBandListener somewhere in the scene reacting with an AudioSource or attached to a RhythmEngine.

You can see them all via Add Component -> Rhythm Engine -> Extensions -> Audio Band Listener Extensions

Components like Particles To Band and Position to Band work out of the box on the GameObject you attach them to, but GenericXToBand require a little bit of setup, similar to a Button:

Using GenericVector3ToBand Component to control the Cell Gap field.
You can change any of the Dynamic elements through the GenericXToBand Components.

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