Standalone Band Listener Sample
Showcasing how you can use the AudioBandListener without the RhythmEngine setup and even without typing any line of code at all!
Last updated
Showcasing how you can use the AudioBandListener without the RhythmEngine setup and even without typing any line of code at all!
Last updated
Rhythm Engine provides several ready to use components for codeless audio spectrum reactive visuals. They all require an AudioBandListener somewhere in the scene reacting with an AudioSource or attached to a RhythmEngine.
Components like Particles To Band and Position to Band work out of the box on the GameObject you attach them to, but GenericXToBand require a little bit of setup, similar to a Button: