Samples

Rhythm Engine provides a couple of small samples to help you learn how to use various features of the asset. Each script has been thoroughly commented and hopefully is easy to understand by itself.

  • Audio Visualizer Sample - simple demo of the AudioBandListener extension, features a circle surrounded by 64 lines. Each of the lines is affected by a different band in the frequency spectrum. The circle itself is controlled by the band with index 0, which usually corresponds to the kick audio frequency.

  • Looping Explosions Sample - oddly satisfying demo showcasing how easy it is to add audio synced effects with Rhythm Engine. By left clicking you can place a bomb which explodes on the next snare hit in the song.

  • Mania Game Sample - first part of the Mania sample, here you can play a simple 4k mania clone. It features input judgements and reacts to whatever changes you make in the attached Song Scriptable Object.

  • Mania Editor Sample - second part of the Mania sample, here you can edit the mania demo Song Scriptable Object by adding and removing notes. You can freely scroll, pause and unpause the song at will to precisely control the time of the song.

  • Standalone Band Listener Sample - showcase of how you can use the band listener without having to set up the Rhythm Engine workflow for games that only need a simple codeless colution.

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