Looping Explosions Sample

Left click to place a bomb. It will explode on the next snare beat!

Looping Explosions Scene

ExplosionBombPlacer.cs is a pretty simple script that just spawns a prefab on the mouse position instantly.

ExplosionBomb.cs calls BeatSequencer.CallOnNextInstrumentStep() to explode the bomb prefab on the next snare hit and spawn a particle system.

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